Photoshop教程:休闲滤镜打造晶体球
Photoshopjiao cheng :xiu xian lv jing da zao jing ti qiu<br><DIV id="gg_bbs"> </DIV>作者:<a href="http://www.16xx8.com/" target="_blank">火眠 </a> <a href="http://bbs.16xx8.com/" target="_blank">教程</a>来源:中国教程网论坛 <a href="http://www.16xx8.com/" target="_blank"></a><br>此教程的重点是差值模式的应用<br>先看效果图<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/20071117469878.jpg" alt="" border="0"><br>本新闻共5<br>新建图像填充黑色,执行滤镜\渲染\镜头光晕<a href="http://bbs.16xx8.com/" target="_blank">。</a>注意光晕中心的位置,不要太居中<a href="http://bbs.16xx8.com/" target="_blank">。</a>参数的设置与画布大小有关<a href="http://bbs.16xx8.com/" target="_blank">。</a>这里是400X400像素<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/20071117469566.jpg" alt="" border="0"><br>执行滤镜\扭曲\极坐标<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/20071117469824.jpg" alt="" border="0"><br>滤镜\扭曲\玻璃,选择微晶体纹理,在CS2以后的版本中,这个纹理叫小镜头<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/20071117469507.jpg" alt="" border="0"><br>好,经过一系列滤镜,得效果如图<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174610139.jpg" alt="" border="0"><br>本新闻共5<br>用选择工具选择一个正圆区域,执行滤镜\扭曲\球面化<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174610321.jpg" alt="" border="0"><br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174610100.jpg" alt="" border="0"><br>CTRL+J复制为一个新的图层<a href="http://bbs.16xx8.com/" target="_blank">。</a>至此球体的基本形状制作完毕<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174611198.jpg" alt="" border="0"><br>隐去或删掉背景,因为下面的操作不再用到它<a href="http://bbs.16xx8.com/" target="_blank">。</a>CTRL+SHIFT+ALT+~载入复合通道的选区,将选区反选(SHFT+CTRL+I),CTRL+J复制为一个新的图层<a href="http://bbs.16xx8.com/" target="_blank">。</a>将该图层反相(CTRL+I),设图层混合模式为差值<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174611226.jpg" alt="" border="0"><br>本新闻共5<br>对下面的图层应用样式渐变叠加<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174611674.jpg" alt="" border="0"><br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174612874.jpg" alt="" border="0"><br>继续上面的操作,滤镜\锐化\USM锐化,如果觉得有点刺眼,那可以用复合通道选区从上面的图层7复制一层叠加在上面<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174612630.jpg" alt="" border="0"><br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174612315.jpg" alt="" border="0"><br>本新闻共5<br>将饱和度降低一点,效果如图<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174613283.jpg" alt="" border="0"><br>后话:为球体制作一个虚拟的托盘<br>先将画布加高,新建图层填充一种颜色,滤镜\渲染\镜头光晕,用哪种随意啦,你觉得好看就行<a href="http://bbs.16xx8.com/" target="_blank">。</a>复制该层,先极坐标,然后进行透视变换<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174613487.jpg" alt="" border="0"><br>确定,然后在底边加一条亮线,按住CTRL,点击该层缩略图载入选区,然后按CTRL+ALT+↑(方向键)N下,托盘就做好了,最后将球体放置到上面调整大小和位置<a href="http://bbs.16xx8.com/" target="_blank">。</a>好了,如果觉得好玩,就照着做吧<a href="http://www.16xx8.com/" target="_blank">!</a>别忘了加入你自已的想法,开发出更好的效果来<a href="http://bbs.16xx8.com/" target="_blank">。</a>另外一张变形图<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711174613961.jpg" alt="" border="0"> ddddddddddddddddddddddd 哇..好厉害呀~~~
佩服哇~~ 牛X... photoshop:0037 真牛啊,好教程
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