┆死┆ 发表于 2007-11-4 09:56:28

超强:PS体现二维效果——鼠绘概念自行车

<DIV id="gg_bbs"> </DIV>作者:<a href="http://www.16xx8.com/" target="_blank">钟百迪&nbsp;&nbsp;</a>&nbsp;&nbsp;<a href="http://bbs.16xx8.com/" target="_blank">教程</a>来源:PConline&nbsp; &nbsp;<br>  本例子是关于photoshop鼠绘一辆概念自行车的教程,通过详细的步骤,完整再现了一张二维产品的效果图<a href="http://bbs.16xx8.com/" target="_blank">。</a>在绘制的过程中,笔者综合运用了多种技术,这些技术对于表现产品的外观造型、质感和光感都有很大的作用,也是本例学习重点<a href="http://bbs.16xx8.com/" target="_blank">。</a><br>  我们先看看效果图<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171617339.jpg" alt="" border="0"><br>最终效果图<br>  <br>  1.按Ctrl+N键新建一个文件,设置弹出的对话框如图1所示<a href="http://bbs.16xx8.com/" target="_blank">。</a>设置前景色#19161C如2所示,背景色为白色,选择线性渐变工具,在背景上方到下方绘制一条渐变,得到如3图所示<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171618966.jpg" alt="" border="0"><br>图1<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171618324.jpg" alt="" border="0"><br>图2<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171618886.jpg" alt="" border="0"><br> 图3<br>  2.用钢笔工具,将自行车的车身画出来,如图4<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171618836.jpg" alt="" border="0"><br>图4<br>  3.按住Ctrl+Enter,载入选区,接下来的选区做法都是相同,如图5<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171618343.jpg" alt="" border="0"><br>图5<br>  4、新建立一个图层,命名为车身,选择前景色,参数设置如图6,按住Alt+Delete填充前景色如图7,接着用圆形选区在车身选出一部分如图8,用加深工具<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619719.jpg" alt="" border="0"><br>,加深工具参数设置如<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619334.jpg" alt="" border="0"><br>,画出车身下面的暗面如图9 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619151.jpg" alt="" border="0"><br>  图6<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619372.jpg" alt="" border="0"><br> 图7<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619717.jpg" alt="" border="0"><br>图8<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619350.jpg" alt="" border="0"><br>图9<br>  5.新建图层,用钢笔工具在车身前面画如图010所示形状,载入选区,选择前景色#D2D1D0填充,并设置图层样式,图层样式参数<br>  如图11,效果如图12所示,用钢笔工具在车身上方画出车座,如图12<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619936.jpg" alt="" border="0"><br> 图10<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619201.jpg" alt="" border="0"><br>图11<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171619982.jpg" alt="" border="0"><br> <br>图12&nbsp; &nbsp;用钢笔工具画出车座<br> <br>  6.新建图层,载入车座选区,选择前景色#565555填充,然后选择加深工具和减淡工具在车座上涂抹,参数设置参考图13和图14<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620860.jpg" alt="" border="0"><br>图13<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620542.jpg" alt="" border="0"><br>图14<br>  最后车座的高光和暗面如图15和图16所示,最后在车座和车身再用减淡加深工具进行细化处理,如图17<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620285.jpg" alt="" border="0"><br>图15<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620714.jpg" alt="" border="0"><br>图16画好高光的车座<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620564.jpg" alt="" border="0"><br>图17<br>  7.绘制车座的高光效果,首先用钢笔工具在车座画出高光范围如图18,新建立一个图层,载入高光选区,填充白色,为高光图层添加图层蒙板如图19,改变高光的透明度,显得高光自然,用同样的方法画出车尾的高光,如图20 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620206.jpg" alt="" border="0"><br>图18<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620566.jpg" alt="" border="0"><br>  <br>图19<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620300.jpg" alt="" border="0"><br>   <br>图20<br>  <br>  8.新建图层,用钢笔工具绘制车把的形状,如图21,载入选区,填充前景色#7F7F7F,用减淡和加深工具,参数设置如图22和图23,绘制出车把的高光和质感,如图24和图25 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171620979.jpg" alt="" border="0"><br>  <br>图21<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171621204.jpg" alt="" border="0"><br>图22<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171621379.jpg" alt="" border="0"><br>图23<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171621755.jpg" alt="" border="0"><br>    <br>图24<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171621575.jpg" alt="" border="0"><br>  <br>图25<br>  9,新建图层放在车把下面,命名为车闸,载入选取,填充前景色#666666,然后根据前面设置的加深减淡工具,画出车闸的高光<br>  和立体感,过程和效果图可以参照图26到图29,到这步,自行车的上面部分就已经绘制完毕,可以看看效果图30。<br> <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171621894.jpg" alt="" border="0"><br> <br>图26<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622120.jpg" alt="" border="0"><br> <br>图27<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622389.jpg" alt="" border="0"><br> <br>图28<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622369.jpg" alt="" border="0"><br>    <br>图29<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622203.jpg" alt="" border="0"><br>  <br>图30<br>  10.新建图层,用钢笔工具绘制出下方的车链盖如图31,用前面的方法选择前景色#DF2F01,然后选择减淡工具以图33参数设置在车链盖<br>  前方画出高光,突出立体感,同时为车链盖添加高光,如图034<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622344.jpg" alt="" border="0"><br>图31<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622493.jpg" alt="" border="0"><br>   <br>图32<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622839.jpg" alt="" border="0"><br>  <br>图33<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171622784.jpg" alt="" border="0"><br>   <br>图34<br>  11.制绘车盘,新建图层,用椭圆形工具画出车盘的形状如图35,载入选取,填充前景色如图36,用减淡工具(参数设置如图38)画出车盘的高光如图39,用同样的方法画出车盘下方的托盘和车脚踏如图41和图44 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171623190.jpg" alt="" border="0"><br> <br>图35<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171623103.jpg" alt="" border="0"><br>图36<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171623957.jpg" alt="" border="0"><br>  <br>图37<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171623985.jpg" alt="" border="0"><br>图38<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171623191.jpg" alt="" border="0"><br>图39画好高光的车盘<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624170.jpg" alt="" border="0"><br>  <br>图40<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624393.jpg" alt="" border="0"><br>  <br>图41<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624297.jpg" alt="" border="0"><br>图42<br> <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624451.jpg" alt="" border="0"><br>图43<br>  12.绘制后车轮,按住Shift键同时拉出一个正圆形选取,填充灰色,将选取缩小,按键盘上Delete键,删除多余部分,得出车轮<br>  形状如图45,然后用前面 减淡加深工具的设置,涂抹出车轮外框的高光,如图46,绘制完毕后在后车轮外面在画一个外框做车胎如图,如果可以可以加上几条先装饰车轮,后轮绘制完毕 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624102.jpg" alt="" border="0"><br>  <br>图44<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624693.jpg" alt="" border="0"><br>  <br>图45<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624142.jpg" alt="" border="0"><br> <br>图46<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171624228.jpg" alt="" border="0"><br>  <br>图47<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625568.jpg" alt="" border="0"><br>  <br>图48<br>  绘制车柱,填充灰色,如图49<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625193.jpg" alt="" border="0"><br>图49<br>  <br>  选择减淡工具,参数设置如图50,涂抹出车柱的高光<a href="http://bbs.16xx8.com/" target="_blank">。</a><br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625975.jpg" alt="" border="0"><br>图50<br>  选择渐变工具,画出车柱的内陷效果如图51<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625878.jpg" alt="" border="0"><br>图51<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625260.jpg" alt="" border="0"><br>  图52 是画好内效果的车柱<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625263.jpg" alt="" border="0"><br>  <br>图53&nbsp;&nbsp;用同样方法拉出一个正方形的选取,填充灰色<br>本新闻共2<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625923.jpg" alt="" border="0"><br>图54&nbsp;&nbsp;收缩选取,按删除键,得到前轮的外框<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625980.jpg" alt="" border="0"><br>  <br>图55&nbsp;&nbsp;选择减淡工具,参数设置如图<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171625486.jpg" alt="" border="0"><br>图56&nbsp;&nbsp;用前面的减淡加深工具画出前轮的高光和暗面的立体感<a href="http://bbs.16xx8.com/" target="_blank">。</a><br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626557.jpg" alt="" border="0"><br>图57&nbsp;&nbsp;画好高光和立体感的前轮<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626189.jpg" alt="" border="0"><br>图58&nbsp;&nbsp;在前轮的外面画出一个车胎,用加深工具画出车胎的齿轮<a href="http://bbs.16xx8.com/" target="_blank">。</a><br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626736.jpg" alt="" border="0"><br>图59&nbsp;&nbsp;画出前轮内陷的铁矿,铁框的图层样式设置如 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626441.jpg" alt="" border="0"><br>图60 <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626519.jpg" alt="" border="0"><br>图61&nbsp;&nbsp;画好内框的前轮<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626922.jpg" alt="" border="0"><br>图62&nbsp;&nbsp;画出前轮的车外壳,用钢笔工具画出如图62的选取<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171626499.jpg" alt="" border="0"><br>图63&nbsp;&nbsp;将选取羽化2像素<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171627120.jpg" alt="" border="0"><br>图64&nbsp;&nbsp;用加深工具画出外壳的暗面<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171627254.jpg" alt="" border="0"><br>图65 画出外壳的高光<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171627505.jpg" alt="" border="0"><br>  <br>图66 画好高光的前轮,同时为外壳做好投影效果<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171627921.jpg" alt="" border="0"><br>  <br>图67 画出前轮里面的孔板,<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171627939.jpg" alt="" border="0"><br>  <br>图68 如图,用较小的圆形画出孔的距离和大小<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171627557.jpg" alt="" border="0"><br>  <br>图69 孔板的 图层样式参数<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628329.jpg" alt="" border="0"><br> <br>图70 画好孔板的前轮,<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628335.jpg" alt="" border="0"><br>图71 用钢笔工具画出外壳的支柱填充黑色并添加图层样式,图层样式的参数设置如图72和73<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628456.jpg" alt="" border="0"><br>图72<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628446.jpg" alt="" border="0"><br>图73<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628132.jpg" alt="" border="0"><br>图74用小白色的圆点画出螺丝钉的立体感,螺丝钉的图层样式设置如图75和图76<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628840.jpg" alt="" border="0"><br>图75<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628145.jpg" alt="" border="0"><br> <br>图76<br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171628410.jpg" alt="" border="0"><br>  <br>图77 画出另外的支柱杆,图层样式一样的,画好后在中间弄几个孔,这样更逼真些. <br><img src="http://pic.16xx8.com/article/UploadPic/2007/11/1/200711171617339.jpg" alt="" border="0"><br>图78 <br>  最后别忘记画上自行车的投影,这样立体感才出来,至于标志和文字就由个人喜欢和设计了<a href="http://bbs.16xx8.com/" target="_blank">。</a>

mafommao 发表于 2011-4-24 00:41:21

好看!!{:soso_e113:}

程斌 发表于 2011-4-29 08:09:47

这得要多高的美术功底啊...

小破孩PP 发表于 2011-5-8 22:52:51

我怎么看不到啊。
页: [1]
查看完整版本: 超强:PS体现二维效果——鼠绘概念自行车